Title:
A Comparison of Web
Based and Native Based Development for 3D Rendering Applications for Mobile
Devices Using OpenGL
Aim:
To Develop an application for both web and native based
platforms to determine which is more appropriate.
Objectives:
- - To review web based development and native based development
- - To research mobile 3d rendering techniques
- - Develop a 3D rendering app using both textured and un-textured objects
- - To determine which platform (web/native) gives the best performance
- - Obtain performance data using FPS, CPU usage and Memory
- - Evaluate results
- - Make Recommendations based on results
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