Friday 26 October 2012

Proposal

I have come up with a title, aim and objectives!


Title:
A Comparison of Web Based and Native Based Development for 3D Rendering Applications for Mobile Devices Using OpenGL
Aim:
To Develop an application for both web and native based platforms to determine which is more appropriate.

Objectives:
  • -          To review web based development and native based development
  • -          To research mobile 3d rendering techniques
  • -          Develop a 3D rendering app using both textured and un-textured objects
  • -          To determine which platform (web/native) gives the best performance
  • -          Obtain performance data using FPS, CPU usage and Memory
  • -          Evaluate results
  • -          Make Recommendations based on results 
I  have also decided to go with OpenGL as the graphics API and the Android as the device platform. OpenGL as it is a cross-language and multi-platform API and Android as its a growing market leader in smart phones...it is also free to develop on unlike the Iphone.  I have developed for both Iphone and Android in the past but my experience in Android is vastly superior to that of the Iphone.

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